Rock Cycle: Notes
CW: Complete note’s paragraph summary (p41), margin questions (p39), and add color to diagrams and notes.
DN: What is a rock?
Reminder: Optional - Screenshot of winning the game (must show the student’s name) turned in via schoology (Monday, 11/11).
EQ: How can rocks change and reform to make new rocks with new properties?
QUICK VIEW
CW: Complete note’s paragraph summary (p41), margin questions (p39), and add color to diagrams and notes.
DN: What is a rock?
Reminder: Optional - Screenshot of winning the game (must show the student’s name) turned in via schoology (Monday, 11/11).
EQ: How can rocks change and reform to make new rocks with new properties?
RESOURCES
LESSON OUTLINE
5min Students complete the Do Now by answering question.
5min Distribute note handouts. Glue notes onto p39 and diagrams onto p38.
20min Students complete notes.
10min Students write paragraph summary (p41), margin questions, and add color.
5min Collect materials. Clean up. Wrap up.
Rock Cycle: The VideoGame
HW: [1] Rock Cycle Game Monster Book with all monsters named and at least one spell listed for each monster that can slay it, along with what is dropped when the monster is slayed. [2] Optional - Screenshot of winning the game (must show the student’s name) turned in via schoology (Monday, 11/11).
DN: Make mini booklet. (Fold in half. In half again. Staple one side where the paper folds and cut off the other.)
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HW: [1] Rock Cycle Game Monster Book with all monsters named and at least one spell listed for each monster that can slay it, along with what is dropped when the monster is slayed. [2] Optional - Screenshot of winning the game (must show the student’s name) turned in via schoology (Monday, 11/11).
DN: Make mini booklet. (Fold in half. In half again. Staple one side where the paper folds and cut off the other.)
RESOURCES
LESSON OUTLINE
5min Students complete the Do Now.
5min Students make the Monster Book. Teacher explains how to complete entries (Name of Monster, List of Spells that can Slay the Monster - and what item is dropped when they are defeated).
5-10min Teacher demonstrates how to play game, gain health, save game, enter name, run away, learn and use spells, etc. Provides cheatsheet with quick notes and strategies.
30min Rock Cycle Video Game. Students play the game, work together by sharing information, and complete entries into their Monster Book.
5min Collect materials. Clean up. Wrap up.
Phases of Matter: States & Phases StopMotion Animation
CW: Stop Motion Animation turned in via schoology.
DN: Bring your own technology. (Stop Motion Studio App.)
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CW: Stop Motion Animation turned in via schoology.
DN: Bring your own technology. (Stop Motion Studio App.)
RESOURCES
Stop Motion Studio App (Apple)
Stop Motion Studio App (Android)
LESSON OUTLINE
5min Students complete the Do Now by describing the particles of a solid and a gas.
5min Teacher organizes students into pairs for access to technology.
10-15min Practice Animations. Teacher demonstrates how to make an object appear like its moving slow, fast, and slow-to-fast using the Stop Motion Studio App. Students start on their Moving Object SMA that shows an object moves slow, fast, and slow-to-fast.
10-15min Solid-Liquid-Gas Animation. Working in pairs or groups of three, students complete animate 12-16 particle transitioning between solid, liquid and gas. Animation includes labels (solid, melting, liquid, vaporization, and gas).
Animation Sequence:
Title (5pics) - with everyone’s names
Solid (12pics) - every particles jiggles
Melting (15pics) - a few particles at a time gain more freedom
Liquid (12pics) - all particles slide past each other
Vaporization (15pics) - a few particles at a time gain more freedom
Gas (12pics) - particles move in straight line until they collide
Turn in via schoology.
5min Review videos.
5min Clean up. Wrap up.
Lab Skills: Making Measuring Tools
CW: Completed slideshow showing use of custom-made measuring tool turned in via Google Classroom.
DN: Write the ‘Reasoning’ (CERs) for (A=Bunnies; B=Fluffy; C=Cute).
Reminder: Notebook check tomorrow.
QUICK VIEW
CW: Completed slideshow showing use of custom-made measuring tool turned in via Google Classroom.
DN: Write the ‘Reasoning’ (CERs) for (A=Bunnies; B=Fluffy; C=Cute).
Reminder: Notebook check tomorrow.
LESSON OUTLINE
5min Students complete the Do Now by writing the two CERs
5min Teacher provides instructions on how to create a measuring tool. (Take a sheet of paper fold twice lengthwise. Use the folds as guiding lines and cut into 4 long strips. Glue the ends of the four strips to make one long strip.)
10-15min Students create a custom measuring tool. (Students make marks using their pinkies width to create a ruler, by making markings down the long strip of paper and adding numbers at 0, 5, 10, 15, 20, 25, etc.)
10min Students use measuring tool to measure various items. Document with photos and record info into slideshow. Turn in via Goggle Classroom.
5min Go through notebooks and make sure everything is complete.
5min Collect materials. Clean up. Wrap up.
Phases of Matter: Notes
CW/HW: [1] Finish paragraph summary in notebook (use diagram 2 on p36). Add margin questions and highlights/color to notes. [2] Completed Invention Design (Color, Invention Name, Price, Slogan, Design Details)
DN: Label p32-34 as Do Now and glue diagram handout to p36 and notes to p37.
Reminders: Friday is last day of Q1. Turn in missing projects and make up quizzes.
EQ: How does energy influence matter?
QUICK VIEW
CW/HW: [1] Finish paragraph summary in notebook (use diagram 2 on p36). Add margin questions and highlights/color to notes. [2] Completed Invention Design (Color, Invention Name, Price, Slogan, Design Details)
DN: Label p32-34 as Do Now and glue diagram handout to p36 and notes to p37.
Reminders: Friday is last day of Q1. Turn in missing projects and make up quizzes.
EQ: How does energy influence matter?
RESOURCES
Lesson Outline
5min Students complete the Do Now by labeling and attaching notes.
15min Phase Change Notes.
15min Complete paragraph summaries, margin questions, and finish adding highlights/color to notes.
10min Invention Design. Students select two random items and they combine to make a new invention. Students add color; give a name to the invention; add a price; add a slogan; and label some key design features.
5min Collect materials. Clean up. Wrap up.